Much of Dead Island's game engine appears unchanged in Dead Island Riptide.
Everything you need for compliant labelsThe NiceLabel Designer includes all the design objects you need to meet internal and external requirements: text, graphics, lines, boxes, barcodes and RFID. This means a minimal upfront investment from your side and a quicker return on investment. . NiceLabel Windows’s printer drivers deliver the best user experience and the fastest printing for your thermal label printers. Print on demand label printer and shippinh.
What changes have been made to the game in the jump from Dead Island to Dead Island Riptide?
Invader Skoodge
47.3k90 gold badges309 silver badges491 bronze badges
NiteCyperNiteCyper
5,73823 gold badges84 silver badges145 bronze badges
![Riptide Riptide](/uploads/1/2/3/7/123706261/520014380.jpg)
3 Answers
- Medkits and throwables no longer fill inventory slots.
- There are new types of ammo: harpoon, taser/stun gun, nailgun, and launcher.
- The four original characters return + one new character: John Morgan, the hand-to-hand specialist.
- There don't seem to be developer's craft weapons anymore.
- There's an option to import characters, but it doesn't seem to import items. You can't import from OnLive.
- The netcode is bad.
- Desynchs happen often. Seems to occur consistently if not-the-host operates a vehicle. Desynch is when in one person's game, another player character does not move properly. Their body continues to perform some last motion, like running continuously into a wall or idleing. The only known fix is to rejoin. The desynchee will otherwise play normally, not being able to tell that they have desynched until they must enter a red ring where all players must gather, which becomes impossible. Desynch causes one of the players involved in the desynch to have their own set of enemies.
- Bad netcode may cause a throwable to be thrown at one's feet to other players while otherwise acting normally to the thrower.
- Old blueprints reappear. New blueprints appear too. It seems that items that were once exclusive in Dead Island are now part of the vanilla content in DIR.
- The characters' skill trees seem to have changed in terms of their order and additions. Each character seems to get a Charge skill in the Combat tree, a Spring skill in the Survival tree to get up faster, and a group fury skill in the Fury tree which unlocks the ability to optionally activate a team-based fury effect when one furies.
- Multiplayer player icons and health bars are colour-coded, instead of everyone being red.
- Striker fire firearm mods are now called Hooligan.
- Level cap has been raised to 70.
- There's cosmetic DLC.
- New throwable item: flare. Lights up an area.
- New firearm: Bolt-action and semi-automatic sniper rifles. Use rifle ammo. Slow reload. Seem to do extra damage on head-shot.
- New firearm: Nailgun. Recollectable ammo.
- New firearm: Stun gun. Semi-automatic, five shots per reload. Applies a shock effect, tasing enemies, replacing the debilitating capacity of the discontinued plaguebearing military knife.
- There's a Spot in multiplayer option. Aim at something and spot it to highlight it to others, such as a location to move to, a ladder to climb, an NPC to talk to, or an item to grab.
- New vehicle: boat. Has a boat boost option which is a limited, regenerating resource. If zombies latch on, QTEs may have to be performed to defend oneself. The operator's QTE involves the Use key. Sufficient boat-boosting kills climbers.
- Storage is now available early in an NPC named Henry.
- There are now individual weapon proficiency skills to level up which give a unique bonus at each level.
- New types of mods: Area of effect mods.
- Firearms seem to have new bash options which are activated by the same button as Spot. They lunge.
- New types of zombies appear. Each type is outlined as you progress in Dr. Kessler's Casebook in the options menu.
- New special attack: attack from above. From a high enough position against a zombie close enough, a prompt will appear on their head. Perform with the Use button. Your character will lunge at them and strike them with their body. Cancels falling damage, can miss, and sometimes has lots of ending lag.
- New hand-to-hand weapon: claws.
- New mission type: hub defense. Defend a location against hordes of zombies with progress measured by horde strength on your HUD.
- Minigun emplacements have limited ammo. They can be uninstalled and moved, but only to set locations.
- Functional NPCs pace about.
- There's a weather system which alternates between sunny or suddenly raining.
- New throwable item: throwing knives. They cannot be upgraded, they can be picked up instantly, and all of their different types from the lowest level to the highest are for sale from the start.
- Some water is too deep to sprint in. The fastest way to move through this is to side-hop or back-hop through it.
The difference is basically better graphics for a new game. The playing mechanics are the same and the story line is the same. Riptide adds a 'fear factor' into the game with it's bonus scary sound effects.
Young GuiloYoung Guilo
5,47513 gold badges52 silver badges107 bronze badges
There's also another difference in graphical terms
Riptide seems to look more vibrant/colorfulWhile the first installment looks a bit dark and washed out
- The bloom effect seems absent , which is good
- Water splash/ripple effects are present
- Zombies have a different gore texture
- The lighting seems tweaked
- Geographical features had greatly improved
- DoF effects are common
- In some areas , the water may look bright blueish
- Foliage effects are quite vibrant which adds to the tropical feel
- Puffs of dust form when kicking an enemy
19.8k21 gold badges89 silver badges137 bronze badges
XianXian
Not the answer you're looking for? Browse other questions tagged dead-islanddead-island-riptide or ask your own question.
I tried looking online if there's a shotgun ammo blueprint, and some people in older forums say its missing and nobody could find it. Some speculated it was placed in the game but maybe glitched into the surface of where it was placed. On PC people claim the game has a value for it so I assume they must have placed it.
I was wondering if maybe this glitch was patched if it was a glitch. I've come across people that claim they found it, but nothing specific. The Dead Island Riptide Wikia isn't as extensive as it is for the first game. Anybody know where to find it? I tried Google'ing but all I can find is older forums about people who couldn't find it, or links to the first Dead Island blueprint locations. If anybody can tell me where to find the Dead Island Riptide Shotgun ammo blueprint I'd be very appreciative.
I found the pistol ammo blueprint, and I know the rifle ammo blueprint is in the game. I've no real need for it since ammo is plentiful but I'd like it for replaying the game so I'm not without ammo in the early part of the game. I guess I can make do with a full pride modded bolt action rifle, but shotguns are great for hordes due to the quicker rate of fire and quick reload speed.
DEAD ISLAND RIPTIDE WEAPON CRAFTING GUIDE
One of the main staples of the Dead Island games is the ability to create and upgrade fantastical weapons by using the blueprints you find around the islands. With each blueprint you find, you will be told what the ingredients are needed to create the mod and which weapon it can be attached to.
- OTHER DEAD ISLAND RIPTIDE GUIDES
For the more simple mods, you can do things like add spikes and nails to baseball bats or batons for a little bit of extra damage, but can get much more crafty and intricate by adding such things as electricity to knives, fire to shovels or even poison to guns. As you find different types of mods, you’ll notice that they come in different colors of text. The colors that you’ll be able to find are White, Green, Blue, Purple, and Orange; the latter being the more rare and usually the more powerful mods.
The strength of mod also depends on the type of weapon you chose to use with it. While a regular weapon may make a weapon that does okay damage, finding an “Awe-Inspiring” version of the same type and then fully upgrading it before modding it can make it a brutal instrument of destructive. There are a ton of blueprints to find throughout the island, but most people will want the best weapon type for their play style so we’ll list some of the best different types of weapons that you can make with the some of the best mods we found, and those that we used the most.
BLADED WEAPONS
DEATHSTALKER MOD
This is a weapon mod that can help you get out of sticky situations. It adds toxicity to your weapon of choice, and there are a lot of choices to use it with, and when an enemy gets hit, there’s a chance that they will stop in their tracks and start puking up their guts, allowing you to go to town on them. Most of the ingredients to make the weapon are simple enough to find, except for one. The Stingray Tail. This item is incredibly rare to find, so when you do, make sure that you use it on the best weapon you have available to you for your mod. Look for this mod to the north side just before you cross the bridge to the Military Base. There will be a ladder that takes you up to meet Damien and the mod will be behind him.
HOT ROD
To make this awesome weapon, you’ll need to use the best machete that you can find and then a couple other easy to find items. The rarest item needed for this mod is a LP4000 Battery which you’ll be able to find in your travels eventually. The Hit Rod mod makes your blade red hit and does some great additional fire damage while also setting enemies on fire from time to time. Like all the mods, it depends on what weapon you are choosing to mod, and you aren’t given many options as it can only be used on a machete, but thankfully the ingredients aren’t all that rare so you can keep creating a new Hot Rod machete when you find better ones. When you complete the quests for Miya in the Flooded Jungle, you will receive this mod from her.
SAW DISC AXE
For this weapon, basically think of it as a shovel with a circular saw blade strapped to the end of it. It may seem simple enough, but shovels are pretty good weapons and the addition of a cutter on the end of it, makes it very deadly. Like the Hot Rod mod, the requirements to make it aren’t all that rare, so being to create another, more powerful one, when you find a higher rank of shovel is easily possible. Once you clear the starting area of Henderson of the zombies, the mod will be in the shop that everyone gathers in.
BLUNT WEAPONS
BLOODY MARY MOD
With this wrapped around your pole, you won’t be chopping off any limbs, but holy smokes the blood will be spraying. This mod makes each enemy you smack with it turn into a fountain of blood and does some pretty hefty damage at the same time. You can find this mod on some crates, just to the east of the Infected Apartments in Henderson.
OLD SMOKEY MOD
This is a mod that will turn an axe or similar swinging device into a lightning storm of epic proportions. With this mod, you can also turn a personal favorite; a golf club, into a weapon that deals massive electrical damage with each swing and thankfully, none of the parts needed for this beast are all that hard to come across. You can find this mod in the large basement room, at the back wall of Joel Chubalba’s Motel Dead Zone on the southern west side of Henderson.
SLASH MOD
Like the Bloody Mary mod, this also adds cutting and bleeding damage to blunt weapons. This mod however can be used on a ton of different types of blunt weapons so it isn’t quite as limited as the Bloody Mary or Medieval mods. The Slash mod can be added to everything from sticks, to baseballs bats, and even bronze knuckles to give each weapon type that little extra oomph…and blood. This mod can be found in Metzger Sloat’s Dead Zone which is located on the east side of Henderson, directly south of the cinema.
GUNS
SHOCK GUN
Adding different abilities to guns may seem a little weird, but hey, it works. This mod lets you add electricity to your pistols and shocks the enemies that you shoot. The nice thing about this mod is that it can also be used on nail guns and harpoon guns, something that a lot of other gun mods are not able to do. When you enter the Military base in Henderson, go to the most western side and there will be a couple of white tents. Look to the right side of the right most tent to find the blueprints there.
DETOX SHOTGUN
One of the best types of mods to add to bladed weapons is the toxic variety of mod. This goes especially true for the guns you can find as well. With the shotgun detox mod, you can add poison to your bullets and give additional inflictions to your already incredibly high damage. While it may not seem needed since the shotgun is so powerful, but the poison will usually finish off any enemies that the initial shotgun blast didn’t. This mod can be found up the ladder and in the small room where the workbench is to the west of the Infected Apartments in Henderson.
Dead Island Riptide Blueprint Locations Ps3
PRIDE RIFLE
Dead Island Riptide Blueprint List
This mod will add electrical damage to your rifle much like the Shockgun. The difference being of course that this is for basically any assault rifle and adds a DPS of electricity while you hit the enemy with a barrage of bullets. It’s a decent mod for the rifle and can do some really awesome damage when combined with the more high powered rifles. You can find this mod in the Tower at Fort of Henderson when you eventually reach it.
GRENADES
SONIC PULSE GRENADE
Although the title of this grenade makes it sound like a toothbrush, this is a pretty bad-ass grenade to create. The good thing about grenades is that you don’t need a base weapon to create them and you just need the ingredients- which themselves are not all that rare either. The Sonic Pulse grenade, when thrown at a group of enemies, will detonate a wave outwards which then makes any zombie caught in the blast have their head explode. Head’s a poppin’ everywhere. Yep, it’s that awesome. You can find this mod in Henderson, at the Town Hall where the stage is set up. Look behind the stage to find the mod on the table there.
POISON BOMB GRENADE
Much like the Sonic Pulse grenade, the poison bomb grenade does a lot of damage over a wide area, although it doesn’t instantly make zombie heads go pop. Again the grenade mods don’t require a base item to build upon, so if you have the ingredients needed, which the only one that can be tough to come across is the wrist watch, you can make the grenades at your leisure. If you don’t have the sonic Pulse grenades, the poison grenades are pretty good second choice to have in your inventory. This mod can be found in the in the circular fenced in room above the huge spill of green ooze within the tunnels.