Posted byKeeper of the Converters2 years ago
![Hoi4 Hoi4](/uploads/1/2/3/7/123706261/454257483.jpg)
Archived
This release is not the latest. Head over to this post for a more recent release.
Links
Direct Download So, the mods at the forums seem to be cracking down on external links. I'd prefer not to invoke their ire, so you'll need to go to this post (edit: out of date) to find the link. Does this make things more inconvenient? Yes, sorry. Is there any way to prevent someone from sharing the direct link and updating the wiki here? No, there is not. And, well, I figured you all would like to know there's an update, at the least.
Forum Release Thread
Steam Workshop
Forum Development Thread
Converter Wiki
Github Project See the forum thread, for the same reason as above.
Forum Release Thread
Steam Workshop
Forum Development Thread
Converter Wiki
Instructions
- Download the converter and unzip it wherever.
- Run ConverterFrontend.exe.
- Fill out all the options and keep pressing next.
- Let it run.
- Start Hearts of Iron 4, and select the mod.
Discussion
With version 0.1 of the converter, everything should be in place for a playable conversion. Many details are rough, many details are unbalanced, many details are ugly, but all the major systems are in place. Also, if I've done things right, MSVCP140.dll errors should have gone away entirely (please let me know if they didn't).
With version 0.1 of the converter, everything should be in place for a playable conversion. Many details are rough, many details are unbalanced, many details are ugly, but all the major systems are in place. Also, if I've done things right, MSVCP140.dll errors should have gone away entirely (please let me know if they didn't).
This also includes some pretty cool work by /u/thatsgerman10 to create new national focuses for countries to try to start a world war.
There's still lots to do, and we could use your help. If you're a programmer, there's lots of coding that needs doing. If you're an artist, there are a lot of flags that need making, plus I think we need some UI elements, and we'll definitely need more minister portraits. If you're decent with maps, the province mappings need reviewing. Even if you're bad at maps, there's probably one corner of the world you know well, and we'd love for you to double-check it. If you know QA, we could use a proper test plan, as well as more people to do testing. And if you just use this converter, we could use feedback about what's confusing, difficult, weird, or wrong (well, some compliments, too). You can head over to this thread to help out with development.
If you're curious about how conversion works, you can check the tool's wiki page for all kinds of details. If any of it is unclear, feel free to ask us to clarify (and even suggest how we can be more clear).
In any case, I hope you enjoy this new release!
Changes
- Redistributable included with build. Hopefully no more need to download it.
- Better support for future ports to other operating systems
- Land units converted
- Navies convertedWhenever I try to open Internet Explorer it just flashes for less than a second, and then automatically closes. How to reboot in safe mode. Even thogh I have taken ownership of the files, computer will not allow me to delete existing files and will not therefore reinstall.The problem started.Browsers & MailI've been having this problem for about a year now, and I just can't get it fixed. Does not respond. Similar help and support threadsThreadForumInternet Explorer exe. I have tried to disable and re-enable programme and have tried to reinstall, both without success.
- Air forces converted
- Countries have colors
- Countries have flags
- States have names, factories, infrastructure, ports, victory points, resources, and cores
- Supply zones created
- Strategic regions created
- Clean bookmarks for starting a game
- The whole world is mapped from Vic2 to HoI4
- Speed improvements
- Cleaned up the available options
- The frontend should detect HoI4 now
Limitations
- Lots of balancing left to do
- Country colors are weird
- County flags sometimes 'flicker'
How you can help
We can use people of all skillsets on the converter. If you can do graphics, we need portraits, flags, etc. If you can program, we can really use your help. If you're analytical, you can help us design the converter. If you know QA, it'd be nice to have a test plan, maybe even a tester. If nothing else, you can help with data files and point at bugs. Or even write up what we've done on the wiki. Again, you can go to this thread to help out.
We can use people of all skillsets on the converter. If you can do graphics, we need portraits, flags, etc. If you can program, we can really use your help. If you're analytical, you can help us design the converter. If you know QA, it'd be nice to have a test plan, maybe even a tester. If nothing else, you can help with data files and point at bugs. Or even write up what we've done on the wiki. Again, you can go to this thread to help out.
FAQ
Q: I got an error that mentions MSVCP120.dll. What do I do?
Q: Conversion ended immediately with no error. What do I do?
A :
Q: I got an error that mentions MSVCP120.dll. What do I do?
Q: Conversion ended immediately with no error. What do I do?
A :
- Go to the Visual Studio Redistributable page: https://www.microsoft.com/en-us/download/details.aspx?id=51682
- then click Download and select vcredist_x86.exe.
- Once it has downloaded, install it and run the converter again.
Q: I'm trying to convert a game that had been converted from EU4 To Vic2 and I keep getting an error. What do I do?
A: You need to include the Vic2 mod created by the EU4 to Vic2 converter to properly convert these games.
A: You need to include the Vic2 mod created by the EU4 to Vic2 converter to properly convert these games.
Q: I have an error of some kind not mentioned here. How do I get help?
A: Ask on the forum thread or start a new post in /r/paradoxplaza. Posts here may not be noticed or answered.
A: Ask on the forum thread or start a new post in /r/paradoxplaza. Posts here may not be noticed or answered.
110 comments
Posted byKeeper of the Converters1 year ago
Archived
Links
Forum Release Thread
Steam Workshop
Forum Development Thread
Converter Wiki
Steam Workshop
Forum Development Thread
Converter Wiki
Instructions
- Download the converter and unzip it wherever.
- Run ConverterFrontend.exe.
- Fill out all the options and keep pressing next.
- Let it run.
- Start Hearts of Iron 4, and select the mod.
Discussion
After long last, the release supporting HoI 1.5 is out!
In addition to 1.5 support, I began incorporating a new parser for 'paradox script' throughout the converter. While that's mostly of interest to developers instead of users (I left most of that off the changelog), it does mean your saves should be read faster. On my machine it went from ~45 seconds to ~6 seconds.
I also spent considerable time making sure that if not all ideologies are converted, the necessary change are made throughout the resulting mod.
There are many other changes: an improved bookmark file, the naval invasion crash bug is fixed, there's the beginning of localisations for more languages, some graphical improvements, and more. All in all, this update should significantly improve your conversion experience.
How you can help
Vic2 To Hoi4 Converter Video
First, we can use more portraits. It would help a great deal if you could create new portraits and update cultureGroupToGraphics.txt to point at them correctly. As the name implies, culture groups are mapped to sets of portraits (also, ideologies). I'd like to stick with HoI4's existing art style if possible. However, if you add a truly large number of portraits, I'll not object to you changing the overall style. Bears and Equine portraits are an exception. Feel free to not match the existing style with them, as they're already just in there for fun.
We can use help with female names, callsigns, and company names. Some might be able to be pulled from HoI4. They go in names.txt. Create a debug mod to get a list of missing ones.
We can use help with translations. We have a bunch more localisations in, but they're either translated with google translate or semi-educated edits of default localisations. Either way, they probably need review.
Province mappings are pretty good now, but please double-check and fix anything you notice may be off.
If you know C++ or would like to learn, we can always use more people programming. I’m focused on country internals right now, but you could work on whatever part strikes your fancy, or I could give specific direction. Either way, that’s the biggest aspect of working on the converter. If you're learning, this is a good project to improve your skills. If you know a lot, I would love to have your feedback so I can improve my skills.
If you can test, that would be helpful. Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. With CI now running, I could probably even set up test builds to be automatic. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.
All of this happens on the development thread on the forums.
If you're curious about how conversion works, you can check the tool's [wiki page](http://www.hoi4wiki.com/Victoria_2_to_Hearts_of_Iron_IV_converter) for all kinds of details. If any of it is unclear, feel free to ask us to clarify (and even suggest how we can be more clear).
Changes
General Updates:
- province mapping updates
- Add province mappings for 1.5.2
- Convert ship names
- Log when states have wasteland parts
- Add names for more cultures
- Country mapping updates
- Roll HoI4 version number
- Allow unowned provinces to be placed into states.
- Don't output non-existent owner string
- Roll HoI4 version number in data files
- More config file updates
- Resolve assorted errors
- Update the frontend default configuration a little
- Update test saves with up-to-date configuration
- Fix a potential crash bug, and also simplify some code
- improved the starting production
- Roll version number
New parser:
- created a new parser for 'paradox script'
- Add capability for reading Vic2 issues file
- Import pops' attitudes on issues
- Significantly speed up conversion speeds
- Handle the HPM 'serfs' pop type
Localisations:
- Some improved Spanish localisations from Skulltcarretilla
- Update V2Localisations.cpp - Editing 'Portugese' and the apostrophe
- GFX and name conversion update
- Fix some localisation files
Bookmark:
![Vic2 To Hoi4 Converter Vic2 To Hoi4 Converter](/uploads/1/2/3/7/123706261/110397172.jpg)
- Generate a bookmark for selecting nations
- Fixes to the bookmarks file
- Update bookmark generation
General 1.5 updates:
- Move portraits file to the new location
- Update common/ai_peace_1_fascist.txt
- Update combat_tactics.txt
- Add blanked ai focuses
- Update the ai_strategies
- Add ai_strategy_plans
- Update the ai_templates Shadow tomb raider hidden city collectibles.
- Update the autonomous states for cornflakes
- Update common/country_leader/00_traits.txt for HoI4 1.5
- Update common/country_leader/00_traits.txt for 1.5.1
- Update output/interface/eventwindow.gui for 1.5
- Update output/interface/countrypoliticsview.gfx for 1.5
- Localisation updates for 1.5
- Initial update of events for 1.5
- Update technologies for 1.5
- Update scripted triggers for 1.5
- Update on_actions for 1.5
- First update of focus trees for 1.5
- Update ideas for 1.5
- Adjust on_actions.
- Finish updating scripted triggers for 1.5
- Update most HoI4 events for 1.5
- Replace unity_factor to stability_factor
- Update ideological ministers for 1.5
- Replace national unity with stability and war support
- Allow checking Vic2 countries for average attitudes
- Adjust war support by checking pop attitudes
- Update blankMod to match 1.5.2 updates
- Update stability effects according to the major ideologies.
Graphical improvements:
- Update portrait mappings
- If there's not a government-specific flag try to use the general flag
- New icon for custom ideologies
- Fix the event windows
- Update countrypoliticsview.gui
- Update 00_portraits.txt
Decisions:
- Incorporate common/decisions
- Edit generic decisions to not be tied to specific ideologies.
- Add capability to import and export a decision
- Read in some decisions and output them again
- Import ideologial political decisions.
- Add political decisions for the new ideologies.
- Fixes to decisions
Focus trees:
- Update generic focus tree to import from files
- Add data file for the converter's generic focuses
- Update democratic national focuses
- Begin updating absolutist national focuses
- Enable better localisations for customized focuses.
- First pass at temporary fix for national focuses (untested)
- More focus tree fixes
- A fix to the converter focuses
- Modified addCommunitCoupBranch focuses in accordance with post 1083 in dev thread
- Bugfix to GP democracy focus tension requirements & doctrine conversion
Events:
- Update how events are output
- Output stability events
- Fixes to how events are output
Code cleanup:
- Simplify a couple of small loops
- Remove using namespace std from all common item files.
- Log a few odd situations if they happen
- Refactor the merge rules out from V2World
- Don't output names, unit names, advisors, or idea sprites for invalid nations
Ideologies:
- Blank some division names
- Fix a problem in the generic ideas file
- Blank the scripted localisations
- Blank several scripted effect files.
- Fix some event files
- Fixes to events
- Fixes to on-actions
- Remove a names divisions file that was causing problems
- Add a fixed version of the German division names file
- Update old ideologies in economic ideas
- Allow leader traits to better handle absent ideologies
- Fixes to decisions when not all ideologies exist
- Fix a focus if some ideologies are dropped.
- Convert war justification events (localisations not complete)
- Change how HoI4 ideas are handled
- Update manpower ideas with correct ideologies
- War justification events fixes
- Localisation fixes due to my bad instructions
- Import and export economic ideas
- Some quick localisation fixes
- Fix the economic ideas to only refer to ideologies that exist
- War justification events further localisation
- Codification code fixing
- Import and then export ideas/zzz_generic.txt
- Fix some warnings
- Update more ideas for existing ideologies
- Import and re-export some ai peace files
- Fixes for missing ideology in ai peace files
- A bunch of updates to set up ideologies correctly
- Fix the war justification on_actions
- Eliminate the last has_government errors for this test save
- Fix errors from Bhutan test save
- Further further updated war localisations Print on demand label printer and shippinh.
- Fix a focus tree problem when democratic is absent
- Make a necessary idea always present
- Add a test save with no democratic nations
- Clear a couple of default events
- Make a fascist idea a general idea
- Make sure a democratic-specific election event only appears if democratic exists
- Fix some errors caused by democracy being missing
- More focus fixes after testing
- Furthest further updated localisations
FAQ
Q: I used a mod, will the converter work with it?
A: It depends on what the mod changed. Your best bet is to simply try (and let us know how it went). As far as we can tell, it does work well with NNM, PDM, HPM, and games converted from EU4.
Q: What should I put it the Victoria 2 mod directory option?
A: It should be the directory where Victoria 2 stores mods.
Q: What should I put in the Vic2 Mods option?
A: The name of the folder for any mods you used.
* For PoD, put PDM. For HPM, put HPM.
* For Divergences, put 'Divergences of Darkness' (and include the quotes).
* You can check log.txt after trying to convert to see if this setting was correct.
* Early on it will say 'Double-check Vic2 mods', and follow that with a list of mods it expected and a list of mods it found.
* The ones it expects are the ones listed in the option. The ones it found are the ones it could see in your mod folder.
* The names of the ones it expects should exactly match the names of the ones it found.
Q: I'm trying to convert a EU4 To Vic2 game and keep getting an error. What do I do?
A: You need to include the Vic2 mod from the EU4 to Vic2 converter to properly convert these games. You should put the name of the mod's folder in the Vic2 Mods option, as with other mods.
Q: The converter crashes after no time with no errors and no log.txt (when running through the frontend). What went wrong?
A: You may need to install this if you are not on Windows 10: https://support.microsoft.com/en-us/kb/2999226
Q: The flags on my units keep changing. What can I do about this?
A: This is an HoI4 bug, with a temporary solution here: https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-squanching-them-bugs.995110/page-4#post-22333853
Q: My nations are mostly flagless. I only used the Vic2 random generator world
A: Tags differ from Vanilla, that's why. The solution is to paste the flags of the generated mod in the converter's flag folder
Q: Most of my map is blank? What's wrong and how do I fix it?
A: HoI4 has an occasional problem with mods replacing default files. Paradox is aware and aiming to fix it, so this should go away. In the meanwhile, try moving your mod from Steam/steamapps/common/Hearts of Iron IV/mod to Documents/Paradox Interactive/Hearts of Iron IV/mod.
38 comments
These tools allow games from various Paradox Interactive games to be continued in other Paradox Interactive games. Using these tools, a game can be played from Europa Universalis 4, to Victoria 2, to Hearts of Iron 4. They also work with the official Crusader Kings II to Europa Universalis 4 converter, the unofficial Crusader Kings 2 to Europa Universalis 4 converter, and the Hearts of Iron 4 to Stellaris converter.
Converter | Status | Current Release |
---|---|---|
VicToHoI4 | 0.2G | |
EU4ToVic2 | 1.0H |
Vic2 to HoI4
This converter is still under development. It is documented on the Hearts of Iron 4 wiki. For troubleshooting, bugreporting, or other help, please visit the official release thread on the Paradox Interactive forums. To help with development, please visit the official development thread on the Paradox forums.
EU4 to Vic2
This converter is still under development. It is documented on the Europa Universalis 4 wiki. For troubleshooting, bugreporting, or other help, please visit the official release thread on the Paradox Interactive forums. To help with development, please visit the official development thread on the Paradox forums.
Vic2 to HoI3
This converter is no longer under active development or support.
EU3 to Vic2
This converter is no longer under active development or support.
CK2 to EU3
This converter is no longer under active development or support.
Posted byKeeper of the Converters2 years ago
Archived
Links
Direct Download So, the mods at the forums seem to be cracking down on external links. I'd prefer not to invoke their ire, so you'll need to go to this post to find the link. Does this make things more inconvenient? Yes, sorry. Is there any way to prevent someone from sharing the direct link and updating the wiki here? No, there is not. And, well, I figured you all would like to know there's an update, at the least.
Forum Release Thread
Steam Workshop
Forum Development Thread
Converter Wiki
Github Project See the forum thread, for the same reason as above.
Forum Release Thread
Steam Workshop
Forum Development Thread
Converter Wiki
Instructions
Vic2 To Hoi4 Converter Video
- Download the converter and unzip it wherever.
- Run ConverterFrontend.exe.
- Fill out all the options and keep pressing next.
- Let it run.
- Start Hearts of Iron 4, and select the mod.
Discussion
In addition to fixing several bugs, this release has focused on state-level items (as will all releases until 0.2).
In addition to fixing several bugs, this release has focused on state-level items (as will all releases until 0.2).
More flags are brought over from Vic2, though we can still use some help in getting the rest of them (see the 'How you can help' section for details). In cases where we have permission from the creator, we simply use the flags from a Vic2 mod you've played with. So far we've done this with PDM, NNM, and Divergences. If you'd like your mod's flags to be used when a game is converted from your mod, let me know. If you think there's a mod I should add, let me know so I can ask the creator. And if you know how to contact the creator of HPM so I can ask permission, please please let me know how. Manpower conversion has been reviewed and touched up. You can check the log file after converting to see how much manpower there is in your converted game, and if you feel its too high or low, there's an option to adjust it.
Factory conversion has been greatly reworked. In the log file, there's a report of how many factories ended up in the converted world. There's a hidden option you can set in the configuration file to make the converter create a more detailed report. There's an option to tweak the amount of factories in the world. And there's an option that should allow for better balancing of industry between nations.
Victory points have been much improved. All states get a VP with a value of one. If the state is a core of its owner, it gets the value increased by two. Capital states get five more added to their VP, with Vic2 great powers getting an additional five. After that, capital VPs are handed out based on a country's relative strength in the world, the strongest getting 30. Let me know how the VPs work out. They also have names now. And they may end up positioned a bit oddly. You can help fix that (see the 'How you can help' section below).
Localisations have been improved. Spanish, French, and German directly pull those languages from Vic2 instead of copying the English. Polish, Russian, and Brazilian Portuguese copy English instead of having nothing. Unfortunately, those languages aren't in Vic2 at all, so copying one of the four that is there is as good as I can do. If one of the other four would be better than English, let me know so I can fix it.
I've updated the FAQ with questions people have asked.
And I've cleaned up the code a bunch. If you've tried to help with programming before and just gotten confused, it's somewhat better now.
If you're curious about how conversion works, you can check the tool's wiki page for all kinds of details. If any of it is unclear, feel free to ask us to clarify (and even suggest how we can be more clear).
In any case, I hope you enjoy this new release!
How you can helpProgrammers: we can always use more programmers. The converter itself is in C++, and the tools that go with it are in C#. And if you know anything about parsing tools like lex and yacc, I’m curious to try replacing our Boost::Spirit-based parser (but don’t have the time to try it myself).
Map-staring experts: with the changes to victory points, its clear that the province mappings need more work. The order that HoI4 provinces are linked make a difference for where things like VPs end up, so if you can update province mappings (and send me the file) for areas you know, that'd be helpful. Also, there's a plan for resources that needs the creation of a data file with the locations of all potential resources world-wide. If you'd like to help creating it, that could make sure I'm actually able to convert resources in a better way.
Flag-lovers: For reasons that have been discussed in boring detail on the development thread, we can't use flags from Vic2 itself. From what I understand, the converter can use PDM's flags as long as we put a note in the readme file. But I'm worried there might be cases where the PDM tags don't match the Vic2 tags and the flags would be wrong. If someone could check to make sure that's not true (or document the cases where it is), I can add those flags and make lots of errors go away.
Artists: We're going to eventually need lots of leader portraits for as many Vic2 cultures as possible. If you want to get a head start on creating them, it'd be very helpful. As well, if you want to create flags we're missing, that'd also be great. Especially as we have more ideologies than the base game, and some just reuse flags from other ideologies, which is boring. :-P
Testers: Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
Ck2 To Eu4 Converter Mod
Modders: We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
Everyone: We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.
Changes
- Fixed several crashes
- Improvements to national focuses/war AI
- Added province mappings for HPM
- Fixed many province mappings
- More flags converted
- Vic2 flags from mods get brought across for mods with permission given (PDM, NNM, Divergences of Darkness)
- Vic2 flags fom EU4->Vic2 conversions get brought across
- Reported total manpower in the converted game
- Manpower conversion touched up a little
- Manpower can now be tweaked via an option
- Updated the FAQ
- Some errors more clear in the log file
- Partially owned states have better names
- VPs entirely reworked
- Report converted industry
- Rework industry conversion
- Put in several options for methods of factory conversion
- A hidden option allows for country-specific reports of converted industry
- Dockyards only placed in coastal states
- Victory points get localisations
- Fix a bug with non-English localisations (Spanish, French, German)
- All countries get at least one civilian factory in their capital
- Buildings in non-core provinces are halved.
- Delete old copies of a converted mod instead of stopping.
- Add localisations for Brazilian Portuguese, Russian, and Polish (just English, though)
- Clean up a lot of code
Limitations
- Lots of balancing left to do
- Lots of errors if you put HoI4 in debug mode
- County flags sometimes 'flicker'
- Sometimes it crashes while outputting the mod. Just try converting again.
FAQ
Q: I used a mod, will the converter work with it?
A: It depends on what the mod changed. Your best bet is to simply try (and let us know how it went). As far as we can tell, it does work well with NNM, PDM, HPM, and games converted from EU4.
Q: I used a mod, will the converter work with it?
A: It depends on what the mod changed. Your best bet is to simply try (and let us know how it went). As far as we can tell, it does work well with NNM, PDM, HPM, and games converted from EU4.
Q: What should I put it the Victoria 2 mod directory option?
A: It should be the directory where Victoria 2 stores mods.
If Victoria 2 was installed at D:Paradox InteractiveVictoria 2 then this option should be D:Paradox InteractiveVictoria 2mod.
A: It should be the directory where Victoria 2 stores mods.
If Victoria 2 was installed at D:Paradox InteractiveVictoria 2 then this option should be D:Paradox InteractiveVictoria 2mod.
Q: What should I put in the Vic2 Mods option?
A: The name of the folder for any mods you used. For PoD, put PDM. For HPM, put HPM.
For Divergences, put 'Divergences of Darkness' (and include the quotes).
You can check log.txt after trying to convert to see if this setting was correct.
Early on it will say 'Double-check Vic2 mods', and follow that with a list of mods it expected and a list of mods it found.
The ones it expects are the ones listed in the option. The ones it found are the ones it could see in your mod folder.
The names of the ones it expects should exactly match the names of the ones it found.
A: The name of the folder for any mods you used. For PoD, put PDM. For HPM, put HPM.
For Divergences, put 'Divergences of Darkness' (and include the quotes).
You can check log.txt after trying to convert to see if this setting was correct.
Early on it will say 'Double-check Vic2 mods', and follow that with a list of mods it expected and a list of mods it found.
The ones it expects are the ones listed in the option. The ones it found are the ones it could see in your mod folder.
The names of the ones it expects should exactly match the names of the ones it found.
Q: I'm trying to convert a EU4 To Vic2 game and keep getting an error. What do I do?
A: You need to include the Vic2 mod from the EU4 to Vic2 converter to properly convert these games. You should put the name of the mod's folder in the Vic2 Mods option, as with other mods.
A: You need to include the Vic2 mod from the EU4 to Vic2 converter to properly convert these games. You should put the name of the mod's folder in the Vic2 Mods option, as with other mods.
12 comments
- 2016-08-02 00:50:40 [INFO] Using input file C:UsersGebruikerDocumentsParadox InteractiveVictoria IIPoDsave gamesZulu.v2
- 2016-08-02 00:50:40 [INFO] Reading configuration file
- 2016-08-02 00:50:40 [DEBUG] Current directory is C:UsersGebruikerDesktopvic 2 converterVic2ToHoI4
- 2016-08-02 00:50:40 [DEBUG] HoI4 path install path is C:Program Files (x86)SteamsteamappscommonHearts of Iron IV
- 2016-08-02 00:50:40 [DEBUG] Get HoI4 Documents directory
- 2016-08-02 00:50:40 [DEBUG] HoI4 documents directory is C:UsersGebruikerDocumentsParadox InteractiveHearts of Iron IV
- 2016-08-02 00:50:40 [DEBUG] Victoria 2 install path is C:Program Files (x86)SteamsteamappscommonVictoria 2modPDM
- 2016-08-02 00:50:40 [DEBUG] Double-check Vic2 mods
- 2016-08-02 00:50:40 [DEBUG] Expecting a mod with name PoD
- 2016-08-02 00:50:40 [INFO] Parsing Vic2 technologies
- 2016-08-02 00:50:40 [INFO] Using output name Zulu
- 2016-08-02 00:50:40 [INFO] Parsing governments mappings
- 2016-08-02 00:50:40 [INFO] Parsing governments reforms
- 2016-08-02 00:50:40 [INFO] * Importing V2 save *
- 2016-08-02 00:50:54 [INFO] Building world
- 2016-08-02 00:50:54 [DEBUG] Set ENL as Great Power #4
- 2016-08-02 00:50:54 [DEBUG] Set ZUL as Great Power #1
- 2016-08-02 00:50:54 [DEBUG] Set CAN as Great Power #6
- 2016-08-02 00:50:54 [DEBUG] Set FRA as Great Power #3
- 2016-08-02 00:50:54 [DEBUG] Set GER as Great Power #2
- 2016-08-02 00:50:54 [DEBUG] Set USA as Great Power #5
- 2016-08-02 00:50:54 [DEBUG] Set JAP as Great Power #8
- 2016-08-02 00:50:54 [DEBUG] Set KUK as Great Power #7
- 2016-08-02 00:50:54 [DEBUG] Reading mod localisation
- 2016-08-02 00:50:54 [INFO] Parsing province mappings
- 2016-08-02 00:50:54 [INFO] Importing states
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 2976
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 3217
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 5403
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 8962
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13129
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13180
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13182
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13188
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13189
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13190
- 2016-08-02 00:50:55 [WARNING] No mapping for HoI4 province 13191
- 2016-08-02 00:50:55 [INFO] Reading country mapping rules
- 2016-08-02 00:50:55 [DEBUG] Parsing rules from file country_mappings.txt
- 2016-08-02 00:50:55 [DEBUG] Finished reading country mapping rules
- 2016-08-02 00:50:55 [INFO] Creating country mapping
- 2016-08-02 00:50:55 [DEBUG] Mapping ABU -> X00 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AFG -> X01 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AIN -> X02 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AKH -> X03 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ALB -> X04 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ALD -> X05 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ALS -> X06 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ALT -> X07 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ANG -> X08 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AOT -> X09 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ARG -> X10 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ARM -> X11 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ARO -> X12 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ASH -> X13 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ASM -> X14 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ASR -> X15 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AST -> X16 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ASY -> X17 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ATJ -> X18 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AWA -> X19 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AWS -> X20 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AZA -> X21 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping AZB -> X22 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BAL -> X23 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BAN -> X24 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BAS -> X25 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BEL -> X26 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BEN -> X27 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BER -> X28 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BHO -> X29 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BHR -> X30 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BHU -> X31 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BIH -> X32 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BIK -> X33 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BIM -> X34 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BKV -> X35 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BNG -> X36 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BOH -> X37 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BOL -> X38 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BOS -> X39 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BRD -> X40 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BRU -> X41 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BRZ -> X42 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BSH -> X43 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BSQ -> X44 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BUG -> X45 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BUK -> X46 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BUL -> X47 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BUN -> X48 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BUR -> X49 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping BYE -> X50 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CAL -> X51 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CAM -> X52 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CAN -> X53 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CAR -> X54 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CAT -> X55 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHD -> X56 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHE -> X57 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHI -> X58 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHK -> X59 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHL -> X60 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CHP -> X61 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CIR -> X62 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CLA -> X63 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CLM -> X64 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CMR -> X65 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping COL -> X66 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping COS -> X67 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CPL -> X68 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CRE -> X69 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CRI -> X70 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CRO -> X71 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CSA -> X72 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CUB -> X73 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping CYP -> X74 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DAG -> X75 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DAH -> X76 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DAI -> X77 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DAM -> X78 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DAR -> X79 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DEN -> X80 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DES -> X81 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DJA -> X82 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DLM -> X83 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DND -> X84 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DOM -> X85 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping DON -> X86 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ECU -> X87 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping EGY -> X88 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ELS -> X89 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ENL -> X90 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping EST -> X91 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ETH -> X92 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping FIJ -> X93 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping FIN -> X94 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping FJN -> X95 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping FLA -> X96 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping FRA -> X97 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GBU -> X98 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GEO -> X99 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GER -> W00 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GLM -> W01 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GMB -> W02 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GNE -> W03 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GNG -> W04 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GRE -> W05 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GUA -> W06 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GUY -> W07 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GWA -> W08 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping GXI -> W09 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HAI -> W10 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HAW -> W11 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HDJ -> W12 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HND -> W13 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HON -> W14 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HUN -> W15 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping HYD -> W16 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ICL -> W17 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping IND -> W18 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping INO -> W19 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ION -> W20 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping IRE -> W21 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping IRQ -> W22 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ITA -> W23 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping IVC -> W24 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAI -> W25 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAL -> W26 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAM -> W27 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAP -> W28 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAS -> W29 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JAV -> W30 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JOD -> W31 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JOH -> W32 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping JOR -> W33 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KAL -> W34 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KAM -> W35 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KAS -> W36 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KAZ -> W37 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KBO -> W38 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KCH -> W39 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KDS -> W40 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KHI -> W41 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KLM -> W42 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KMK -> W43 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KNG -> W44 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KOK -> W45 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KON -> W46 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KOR -> W47 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KRN -> W48 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KTI -> W49 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KUB -> W50 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KUK -> W51 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KUT -> W52 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KWT -> W53 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping KZB -> W54 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LAD -> W55 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LAN -> W56 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LAT -> W57 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LBA -> W58 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LBN -> W59 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LBY -> W60 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LIB -> W61 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LIT -> W62 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LOA -> W63 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LOS -> W64 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LSK -> W65 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LUA -> W66 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LUN -> W67 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping LUX -> W68 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAD -> W69 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAH -> W70 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAK -> W71 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAL -> W72 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAS -> W73 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MAT -> W74 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MCD -> W75 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MCK -> W76 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MEW -> W77 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MEX -> W78 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MGL -> W79 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MLT -> W80 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MNG -> W81 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MOL -> W82 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MON -> W83 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MOR -> W84 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MOS -> W85 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MRU -> W86 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MTC -> W87 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MUG -> W88 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping MYS -> W89 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NAG -> W90 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NAL -> W91 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NEJ -> W92 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NEN -> W93 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NEP -> W94 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NET -> W95 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NEW -> W96 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NIC -> W97 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NOR -> W98 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NYE -> W99 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping NZL -> V00 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping OMA -> V01 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ORI -> V02 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping OYO -> V03 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PER -> V04 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PEU -> V05 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PHL -> V06 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PLS -> V07 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PML -> V08 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PNJ -> V09 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PNM -> V10 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping POL -> V11 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping POR -> V12 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PRG -> V13 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PRI -> V14 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PTG -> V15 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping PZN -> V16 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping QUE -> V17 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RAJ -> V18 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RGR -> V19 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RGS -> V20 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ROM -> V21 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RPL -> V22 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RUS -> V23 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RUT -> V24 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RWA -> V25 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping RYU -> V26 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SAF -> V27 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SAK -> V28 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SCH -> V29 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SCO -> V30 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SEG -> V31 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SER -> V32 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SHA -> V33 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SHI -> V34 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SHO -> V35 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SIA -> V36 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SIB -> V37 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SIK -> V38 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SIN -> V39 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SLE -> V40 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SLO -> V41 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SLS -> V42 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SLV -> V43 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SLW -> V44 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SNG -> V45 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SOK -> V46 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SOM -> V47 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SPA -> V48 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SPU -> V49 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SRI -> V50 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SUA -> V51 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SUD -> V52 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SUL -> V53 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SWE -> V54 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SWI -> V55 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SWK -> V56 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SYL -> V57 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping SYR -> V58 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TAI -> V59 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TAR -> V60 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TEX -> V61 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TGA -> V62 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TIB -> V63 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TIG -> V64 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TKM -> V65 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TNT -> V66 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TOO -> V67 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TOU -> V68 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TPG -> V69 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TRA -> V70 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TRE -> V71 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TRZ -> V72 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TSW -> V73 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TTB -> V74 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TUN -> V75 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping TUR -> V76 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping UKR -> V77 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping URA -> V78 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping URU -> V79 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping USA -> V80 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping UYG -> V81 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping VEN -> V82 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping VNZ -> V83 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WAD -> V84 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WAL -> V85 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WHA -> V86 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WIA -> V87 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WLL -> V88 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WOL -> V89 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping WRI -> V90 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping XBI -> V91 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping XHO -> V92 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping YAK -> V93 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping YEM -> V94 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping YNN -> V95 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping YUC -> V96 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ZAN -> V97 (generated tag)
- 2016-08-02 00:50:55 [DEBUG] Mapping ZUL -> V98 (generated tag)
- 2016-08-02 00:50:55 [INFO] Importing HoI4 adjacencies
- 2016-08-02 00:50:55 [INFO] Parsing government jobs
- 2016-08-02 00:50:55 [DEBUG] Reading mod cultures
- 2016-08-02 00:50:55 [INFO] Parsing culture mappings
- 2016-08-02 00:50:55 [INFO] Parsing personality mappings
- 2016-08-02 00:50:55 [INFO] Parsing background mappings
- 2016-08-02 00:50:55 [INFO] Converting states
- 2016-08-02 00:50:55 [ERROR] Could not find the ruling party for ABU. Were all mods correctly included?