For an overview page of this creature as it appears in the Fallout series, see dog. |
Dog
variants
location
affiliation
actor
“The Wasteland is home to a variety of dogs, from vicious wild curs to trained attack hounds.”— Loading screen
Dogs are animals that can be found in Fallout 4, and act as companions towards humans. There are a few different distinct breeds of dogs, Dogmeat for example is a German Shepherd Dog that may be a companion to the Sole Survivor.
BackgroundEdit
Most commonly seen as feral beasts that plague the wastes and kill livestock, they are necessary for many struggling wastelanders. There is also the rare cases of domestic breeds that act as companions towards their human counterparts.
Humans are the only species known to truly tame and domesticate these canines. Although other types of sub/meta-humans show an interest in doing the same, dogs of all types, including feral dogs, are well-known to attack or flee from them on sight.
CharacteristicsEdit
They are fiercely loyal to their owners. Before the war many of them had fur, but now many of them have lost it and have begun to look pink. Some mongrels will attack on sight but can be pacified.
BiologyEdit
Through the 200 years since the Great War, dogs have remained relatively unaltered by radiation. Other than that, there is no reason to believe that the biology of dogs in the Fallout universe differs from dogs in the real world, besides having a rougher appearance than domesticated dogs, unsurprising in the harshness of the wasteland.
Two mutated counterparts of dogs can be found in the Commonwealth: the ghoulish mongrels and the FEV-exposed hounds.
Gameplay attributesEdit
Dogs, unlike in previous Fallout games, have special animations where they can grapple enemies down to the ground and hold them in place allowing their masters a brief advantage in combat.
VariantsEdit
Attack dogEdit
Attack dogs are domesticated dogs, with a degree of training. They are usually seen in raider camps or with Gunners, Minutemen or Brotherhood of Steel patrols. They are sometimes equipped with various pieces of dog apparel.
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Attack dog 001cf297 |
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Attack dog 001cf298 |
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Pack dogEdit
Found in the Bradberton Amphitheater, these dogs are owned by The Pack. They will turn hostile if The Pack is attacked. These dogs can either be mongrels or junkyard dogs, and often have dog armor equipped. They can spawn battling in the cage fight arena against other entities, such as Pack captives, or be wandering around the amphitheater.
Name (Base ID) | Statistics | Behavior | Abilities | Items | |||||
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Pack dog ?????? |
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Notable dogsEdit
- Dogmeat - Companion of the Sole Survivor.
- Kate - Abandoned dog at the Neponset Park overpass with Kyle and Alissa.
- Kyle - Abandoned dog at the Neponset Park overpass.
- Junkyard dog - Possible purchase via a random encounter with the dogs owner/ breeder, Gene. The junkyard dog is not a companion but rather assigned (like a settler) to any Settlement. When the dog arrives the designated settlement receives 5 Defense rating buff. (Looks vary at random from Rottweiler to mutt) and as a level 1, has 180 Hit Points so most likely actively defends the settlement also. (This is repeatable and will have a new dog to sell on each encounter)
- Teddy - A caged dog located at Fairline Hill Estates.
- Duke - Possible purchase via Erickson in Horizon Flight 1207, fills the same role as a junkyard dog.
- Jerry - Same as Duke.
- Mange - Another dog for sale from Erickson.
NotesEdit
- Finding armor on killed attack dogs, normally found accompanying raiders, will allow one to equip it on Dogmeat. However, no resistance is gained by equipping them.
- Dogs can be caught for a settlement using dog cages included as part of Wasteland Workshop. Caught dogs will increase a settlement's happiness and defense levels. Mongrels, on the other hand, will decrease happiness and increase defense.
- Some pack dogs are actually trained mongrels, while others are simply junkyard dogs.
- There are 12 additional (non-follower) dogs available for purchase from the Creation Club: Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer and Border Collie.
- There is also a device that can be bought from the Creation Club called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.
AppearancesEdit
Dogs appear in Fallout 4 and its add-onNuka-World.
GalleryEdit
A mounted dog head
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Legion
4 years agoI was playing Fallout 3 last night and went to get Dogmeat. I haven't used him in a while so I went to the scrapyard and he's just there by himself for some reason I remembered talking to someone to get him. Some how we just know his name is Dogmeat. So my question is since both Boston and DC are relatively close and both 3 and 4 take place in 2277 is it possible for it to be the same dog? I think that you'll have side quests with Dogmeat in Fallout 4 and you learn his whole back story and what not then whether its because of the ending or just by chance you lose him and he spends his time wandering to find you. Then he finds the lone wanderer and joins him because the lone wanderer reminds Dogmeat of the Sole Survivor.
Thoughts? Eset nod32 antivirus 12 activation key 600 devices.
21 comments
Dogmeat is a character and possible canine Companion in Fallout 4. Though there is no conclusive evidence that he is the same dog in Fallout 1 and 3, there is a good chance the dog shares his namesake with the Fallout 1 and 3 dog follower.
Dogmeat can be ordered to attack enemies and find items around the area for you. You can pick up any items Dogmeat finds by trading with him.
Finding[edit]
Dogmeat is initailly encountered near the Red Rocket Truck Stop.
Combat[edit]
Dogmeat Fallout 4 Clothes
You can give Dogmeat special canine armor you find in order to help boost his stats in combat. Doing so will allow Dogmeat to be more valuable in battle, as he takes less damage against enemy attacks.
Home Base[edit]
When not active as a companion and sent to Sanctuary, Dogmeat can be found in a nearby dog house close to your main home.
Relationships[edit]
Dogmeat does not have the same relationship criteria as othercharacters and grants no special Companion Perk.
Carrying[edit]
Despite his lack of pockets, Dogmeat can carry a significant load similar to otherCompanions.
'Triam Akovin, eccentric Treasure Huntress and galactic Sith-stomper.' She outstretched a hand a put up a smile, though her eyes pretty much betrayed her current mood of being all very confused by what was happening and being none too happy about it. My apologies, I forgot to mention my name.' But a more elegant weapon for a more civilized age.
Comments
![Dogmeat fallout 3 Dogmeat fallout 3](/uploads/1/2/3/7/123706261/603083320.jpg)
[Can't wait to play Fallout 4? Neither can we. Check out the mod's we'd most like to see while you wait.]
Dogmeat has been a faithful Fallout companion since the original post-nuclear RPG was released back in 1997. He's also been a source of much heartbreak, thanks to his unfortunate tendency to wander into various sorts of trouble, and die in various sorts of horrific ways. It's an element of realism we could probably do without: We meet him, we come to love him, and then he leaves us.
Fallout 4 Stop Dogmeat From Running Ahead
But it seems that Bethesda has finally heard our wails of anguish over our lost canine companion, as the studio revealed via Twitter that the Dogmeat of Fallout 4 can't be killed. Samsung fit plus 128gb. 'From @BethesdaStudios' Todd Howard: Dogmeat cannot die #Fallout4 #BE3,' Bethesda Softworks tweeted earlier this evening.
It's good news for dog lovers, of which I am one, and I'm pleased that I won't have to reload my game while simultaneously yelling at my digital dog to stay away from that supermutant! On the other hand, poor Dogmeat remains vulnerable, as I was just reminded: 'Modders will fix that.' Thanks, Chris.
Fallout 4 comes out in November. Catch Bethesda's E3 showcase, and find out more about the game, right here.